Struct liquidfun::box2d::particle::ParticleFlags
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[src]
pub struct ParticleFlags { // some fields omitted }
The particle type. Can be combined with the | operator.
Methods
impl ParticleFlags
fn empty() -> ParticleFlags
Returns an empty set of flags.
fn all() -> ParticleFlags
Returns the set containing all flags.
fn bits(&self) -> UInt32
Returns the raw value of the flags currently stored.
fn from_bits(bits: UInt32) -> Option<ParticleFlags>
Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
fn from_bits_truncate(bits: UInt32) -> ParticleFlags
Convert from underlying bit representation, dropping any bits that do not correspond to flags.
fn is_empty(&self) -> bool
Returns true
if no flags are currently stored.
fn is_all(&self) -> bool
Returns true
if all flags are currently set.
fn intersects(&self, other: ParticleFlags) -> bool
Returns true
if there are flags common to both self
and other
.
fn contains(&self, other: ParticleFlags) -> bool
Returns true
all of the flags in other
are contained within self
.
fn insert(&mut self, other: ParticleFlags)
Inserts the specified flags in-place.
fn remove(&mut self, other: ParticleFlags)
Removes the specified flags in-place.
fn toggle(&mut self, other: ParticleFlags)
Toggles the specified flags in-place.