Module liquidfun::box2d::particle  
            
                [−]
            
        [src]
Modules
| particle_color | |
| particle_group | |
| particle_system | 
Structs
| B2ParticleDef | |
| ParticleDef | A particle definition holds all the data needed to construct a particle. You can safely re-use these definitions. | 
| ParticleFlags | The particle type. Can be combined with the | operator. | 
Constants
| BARRIER_PARTICLE | Prevents other particles from leaking. | 
| COLOR_MIXING_PARTICLE | Mix color between contacting particles. | 
| DESTRUCTION_LISTENER_PARTICLE | Call b2DestructionListener on destruction. | 
| ELASTIC_PARTICLE | With restitution from deformation. | 
| FIXTURE_CONTACT_FILTER_PARTICLE | Call b2ContactFilter when this particle interacts with rigid bodies. | 
| FIXTURE_CONTACT_LISTENER_PARTICLE | Call b2ContactListener when this particle is about to interact with a rigid body or stops interacting with a rigid body. This results in an expensive operation compared to using b2_fixtureContactFilterParticle to detect collisions between particles. | 
| PARTICLE_CONTACT_FILTER_PARTICLE | Call b2ContactFilter when this particle interacts with other particles. | 
| PARTICLE_CONTACT_LISTENER_PARTICLE | Call b2ContactListener when this particle is about to interact with another particle or stops interacting with another particle. This results in an expensive operation compared to using b2_particleContactFilterParticle to detect collisions between particles. | 
| POWDER_PARTICLE | Without isotropic pressure. | 
| REACTIVE_PARTICLE | Makes pairs or triads with other particles. | 
| REPULSIVE_PARTICLE | With high repulsive force. | 
| SPRING_PARTICLE | With restitution from stretching. | 
| STATIC_PRESSURE_PARTICLE | Less compressibility. | 
| TENSILE_PARTICLE | With surface tension. | 
| VISCOUS_PARTICLE | With viscosity. | 
| WALL_PARTICLE | Zero velocity. | 
| WATER_PARTICLE | Water particle. | 
| ZOMBIE_PARTICLE | Removed after next simulation step. |