Module liquidfun::box2d::particle
[−]
[src]
Modules
| particle_color | |
| particle_group | |
| particle_system |
Structs
| B2ParticleDef | |
| ParticleDef |
A particle definition holds all the data needed to construct a particle. You can safely re-use these definitions. |
| ParticleFlags |
The particle type. Can be combined with the | operator. |
Constants
| BARRIER_PARTICLE |
Prevents other particles from leaking. |
| COLOR_MIXING_PARTICLE |
Mix color between contacting particles. |
| DESTRUCTION_LISTENER_PARTICLE |
Call b2DestructionListener on destruction. |
| ELASTIC_PARTICLE |
With restitution from deformation. |
| FIXTURE_CONTACT_FILTER_PARTICLE |
Call b2ContactFilter when this particle interacts with rigid bodies. |
| FIXTURE_CONTACT_LISTENER_PARTICLE |
Call b2ContactListener when this particle is about to interact with a rigid body or stops interacting with a rigid body. This results in an expensive operation compared to using b2_fixtureContactFilterParticle to detect collisions between particles. |
| PARTICLE_CONTACT_FILTER_PARTICLE |
Call b2ContactFilter when this particle interacts with other particles. |
| PARTICLE_CONTACT_LISTENER_PARTICLE |
Call b2ContactListener when this particle is about to interact with another particle or stops interacting with another particle. This results in an expensive operation compared to using b2_particleContactFilterParticle to detect collisions between particles. |
| POWDER_PARTICLE |
Without isotropic pressure. |
| REACTIVE_PARTICLE |
Makes pairs or triads with other particles. |
| REPULSIVE_PARTICLE |
With high repulsive force. |
| SPRING_PARTICLE |
With restitution from stretching. |
| STATIC_PRESSURE_PARTICLE |
Less compressibility. |
| TENSILE_PARTICLE |
With surface tension. |
| VISCOUS_PARTICLE |
With viscosity. |
| WALL_PARTICLE |
Zero velocity. |
| WATER_PARTICLE |
Water particle. |
| ZOMBIE_PARTICLE |
Removed after next simulation step. |