Struct liquidfun::box2d::dynamics::fixture::FixtureDef
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pub struct FixtureDef { pub shape: *mut B2Shape, pub user_data: size_t, pub friction: Float32, pub restitution: Float32, pub density: Float32, pub is_sensor: bool, pub filter: Filter, }
A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse fixture definitions safely.
Fields
shape | The shape, this must be set. The shape will be cloned, so you can create the shape on the stack. |
user_data | Use this to store application specific fixture data. |
friction | The friction coefficient, usually in the range [0,1]. |
restitution | The restitution (elasticity) usually in the range [0,1]. |
density | The density, usually in kg/m2. |
is_sensor | A sensor shape collects contact information but never generates a collision response. |
filter | Contact filtering data. |