Module liquidfun::box2d::dynamics::fixture [] [src]

Structs

Filter

This holds contact filtering data.

Fixture

A fixture is used to attach a shape to a body for collision detection. A fixture inherits its transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc. Fixtures are created via b2Body::CreateFixture. @warning you cannot reuse fixtures.

FixtureDef

A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse fixture definitions safely.

Enums

B2Fixture