Module liquidfun::box2d::dynamics::fixture
[−]
[src]
Structs
Filter |
This holds contact filtering data. |
Fixture |
A fixture is used to attach a shape to a body for collision detection. A fixture inherits its transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc. Fixtures are created via b2Body::CreateFixture. @warning you cannot reuse fixtures. |
FixtureDef |
A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse fixture definitions safely. |
Enums
B2Fixture |