Struct liquidfun::box2d::dynamics::joints::JointDef
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pub struct JointDef { pub joint_type: JointType, pub user_data: size_t, pub body_a: Option<Body>, pub body_b: Option<Body>, pub collide_connected: bool, }
Joint definitions are used to construct joints.
Fields
joint_type | |
user_data | Use this to attach application specific data to your joints. |
body_a | The first attached body. |
body_b | The second attached body. |
collide_connected | Set this flag to true if the attached bodies should collide. |