Struct liquidfun::box2d::dynamics::joints::revolute_joint::RevoluteJoint
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pub struct RevoluteJoint { pub ptr: *mut B2RevoluteJoint, }
A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is provided so that infinite forces are not generated.
Fields
ptr |
Methods
impl RevoluteJoint
fn set_motor_speed(&self, speed: f32)
Set the motor speed in radians per second.