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use libc::size_t;
use std::ptr;
use super::body::*;
use super::super::common::math::*;
use super::super::common::settings::*;
use super::super::particle::particle_system::*;
use super::joints;
pub enum B2World {}
extern {
fn b2World_CreateBody(world: *mut B2World, bd: *const BodyDef) -> *mut B2Body;
fn b2World_CreateParticleSystem(world: *mut B2World, def: *const ParticleSystemDef) -> *mut B2ParticleSystem;
fn b2World_Delete(world: *mut B2World);
fn b2World_GetBodyCount(world: *const B2World) -> Int32;
fn b2World_GetJointCount(world: *const B2World) -> Int32;
fn b2World_GetBodyList(world: *const B2World) -> *mut B2Body;
fn b2World_GetGravity(world: *mut B2World) -> Vec2;
fn b2World_GetParticleSystemList(world: *const B2World) -> *mut B2ParticleSystem;
fn b2World_New(gravity: *const Vec2) -> *mut B2World;
fn b2World_Step(this: *mut B2World, timeStep: Float32, velocityIterations: Int32, positionIterations: Int32);
fn b2World_CreateRevoluteJoint(
world: *mut B2World,
joint_type: joints::JointType,
user_data: size_t,
body_a: *mut B2Body,
body_b: *mut B2Body,
collide_connected: bool,
local_anchor_a: Vec2,
local_anchor_b: Vec2,
reference_angle: Float32,
enable_limit: bool,
lower_angle: Float32,
upper_angle: Float32,
enable_motor: bool,
motor_speed: Float32,
max_motor_torque: Float32
) -> *mut joints::revolute_joint::B2RevoluteJoint;
}
pub struct World {
pub ptr: *mut B2World
}
impl World {
pub fn new(gravity: &Vec2) -> World {
unsafe {
World { ptr: b2World_New(gravity) }
}
}
pub fn create_body(&mut self, def: &BodyDef) -> Body {
unsafe {
Body { ptr: b2World_CreateBody(self.ptr, def) }
}
}
pub fn create_revolute_joint(&mut self, def: &(joints::JointDef, joints::revolute_joint::RevoluteJointDef)) -> joints::revolute_joint::RevoluteJoint {
unsafe {
joints::revolute_joint::RevoluteJoint {ptr: b2World_CreateRevoluteJoint(
self.ptr,
def.0.joint_type,
def.0.user_data,
match def.0.body_a {
Some(ref b) =>b.ptr,
None => ptr::null_mut()
},
match def.0.body_b {
Some(ref b) =>b.ptr,
None => ptr::null_mut()
},
def.0.collide_connected,
def.1.local_anchor_a,
def.1.local_anchor_b,
def.1.reference_angle,
def.1.enable_limit,
def.1.lower_angle,
def.1.upper_angle,
def.1.enable_motor,
def.1.motor_speed,
def.1.max_motor_torque
)}
}
}
pub fn create_particle_system(&self, def: &ParticleSystemDef) -> ParticleSystem {
unsafe {
ParticleSystem { ptr: b2World_CreateParticleSystem(self.ptr, def) }
}
}
pub fn get_body_count(&self) -> i32 {
unsafe {
b2World_GetBodyCount(self.ptr)
}
}
pub fn get_joint_count(&self) -> i32 {
unsafe {
b2World_GetJointCount(self.ptr)
}
}
pub fn get_body_list(&self) -> Option<Body> {
let ptr;
unsafe {
ptr = b2World_GetBodyList(self.ptr);
}
if ptr.is_null() {
None
} else {
Some(Body { ptr: ptr })
}
}
pub fn get_particle_system_list(&self) -> Option<ParticleSystem> {
let ptr;
unsafe {
ptr = b2World_GetParticleSystemList(self.ptr);
}
if ptr.is_null() {
None
} else {
Some(ParticleSystem { ptr: ptr })
}
}
pub fn get_gravity(&mut self) -> Vec2 {
unsafe {
b2World_GetGravity(self.ptr)
}
}
pub fn step(&mut self, time_step: f32, velocity_iterations: i32, position_iterations: i32) {
unsafe {
b2World_Step(self.ptr, time_step, velocity_iterations, position_iterations);
}
}
}
impl Drop for World {
fn drop(&mut self) {
unsafe {
b2World_Delete(self.ptr);
}
}
}